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GDScript: Fix issues with typed arrays

This commit is contained in:
Dmitrii Maganov
2022-11-27 09:56:53 +02:00
parent e9de988020
commit 5909f9f075
50 changed files with 959 additions and 555 deletions

View File

@@ -43,13 +43,11 @@ class Callable;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array &p_from) const;
void _unref() const;
protected:
bool _assign(const Array &p_array);
public:
void _ref(const Array &p_from) const;
Variant &operator[](int p_idx);
const Variant &operator[](int p_idx) const;
@@ -68,6 +66,7 @@ public:
uint32_t recursive_hash(int recursion_count) const;
void operator=(const Array &p_array);
void assign(const Array &p_array);
void push_back(const Variant &p_value);
_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
void append_array(const Array &p_array);
@@ -120,9 +119,9 @@ public:
const void *id() const;
bool typed_assign(const Array &p_other);
void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
bool is_typed() const;
bool is_same_typed(const Array &p_other) const;
uint32_t get_typed_builtin() const;
StringName get_typed_class_name() const;
Variant get_typed_script() const;