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[Windows] Improve console handling and execute.
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls). Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls). Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
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@@ -335,7 +335,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/separate_distraction_mode", false);
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_initial_set("interface/editor/automatically_open_screenshots", true);
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_initial_set("interface/editor/hide_console_window", false);
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_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
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_initial_set("interface/editor/quit_confirmation", true);
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