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[Windows] Improve console handling and execute.

Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
This commit is contained in:
bruvzg
2021-12-16 13:08:09 +02:00
parent e937963007
commit 59085d5051
19 changed files with 87 additions and 173 deletions

View File

@@ -2803,11 +2803,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen());
} break;
case SETTINGS_TOGGLE_CONSOLE: {
bool was_visible = OS::get_singleton()->is_console_visible();
OS::get_singleton()->set_console_visible(!was_visible);
EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible);
} break;
case EDITOR_SCREENSHOT: {
screenshot_timer->start();
} break;
@@ -6437,9 +6432,6 @@ EditorNode::EditorNode() {
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
#else
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
#endif
#ifdef WINDOWS_ENABLED
p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
#endif
p->add_separator();