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Create mobile renderer

This commit is contained in:
Bastiaan Olij
2021-03-10 22:23:55 +11:00
parent a4afa05efe
commit 58ff0dac1a
28 changed files with 7137 additions and 1506 deletions

View File

@@ -175,5 +175,14 @@ RendererCompositorRD::RendererCompositorRD() {
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
uint32_t back_end = GLOBAL_GET("rendering/vulkan/rendering/back_end");
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (back_end == 1 || textures_per_stage < 48) {
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
} else { // back_end == 0
// default to our high end renderer
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
}
}