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-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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@@ -109,6 +109,7 @@ void CollisionPolygonEditor::_wip_close() {
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bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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switch(p_event.type) {
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case InputEvent::MOUSE_BUTTON: {
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@@ -140,11 +141,12 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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wip.push_back( snap_point(cpoint) );
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wip_active=true;
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edited_point_pos=snap_point(cpoint);
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canvas_item_editor->update();
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canvas_item_editor->get_viewport_control()->update();
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edited_point=1;
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return true;
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} else {
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if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
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//wip closed
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_wip_close();
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@@ -154,7 +156,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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wip.push_back( snap_point(cpoint) );
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edited_point=wip.size();
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canvas_item_editor->update();
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canvas_item_editor->get_viewport_control()->update();
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return true;
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//add wip point
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@@ -218,7 +220,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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edited_point=closest_idx+1;
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edited_point_pos=snap_point(xform.affine_inverse().xform(closest_pos));
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node->set_polygon(poly);
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canvas_item_editor->update();
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canvas_item_editor->get_viewport_control()->update();
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return true;
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}
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} else {
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@@ -246,7 +248,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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pre_move_edit=poly;
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edited_point=closest_idx;
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edited_point_pos=xform.affine_inverse().xform(closest_pos);
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canvas_item_editor->update();
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canvas_item_editor->get_viewport_control()->update();
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return true;
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}
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}
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@@ -323,7 +325,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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Vector2 gpoint = Point2(mm.x,mm.y);
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edited_point_pos = snap_point(xform.affine_inverse().xform(gpoint));
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canvas_item_editor->update();
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canvas_item_editor->get_viewport_control()->update();
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}
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@@ -337,6 +339,7 @@ void CollisionPolygonEditor::_canvas_draw() {
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if (!node)
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return;
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Control *vpc = canvas_item_editor->get_viewport_control();
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Vector<Vector2> poly;
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@@ -365,8 +368,8 @@ void CollisionPolygonEditor::_canvas_draw() {
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Vector2 next_point = xform.xform(p2);
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Color col=Color(1,0.3,0.1,0.8);
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canvas_item_editor->draw_line(point,next_point,col,2);
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canvas_item_editor->draw_texture(handle,point-handle->get_size()*0.5);
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vpc->draw_line(point,next_point,col,2);
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vpc->draw_texture(handle,point-handle->get_size()*0.5);
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}
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}
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@@ -381,8 +384,8 @@ void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
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if (p_collision_polygon) {
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node=p_collision_polygon->cast_to<CollisionPolygon2D>();
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if (!canvas_item_editor->is_connected("draw",this,"_canvas_draw"))
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canvas_item_editor->connect("draw",this,"_canvas_draw");
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if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
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canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
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wip.clear();
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wip_active=false;
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edited_point=-1;
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@@ -390,8 +393,8 @@ void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
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} else {
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node=NULL;
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if (canvas_item_editor->is_connected("draw",this,"_canvas_draw"))
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canvas_item_editor->disconnect("draw",this,"_canvas_draw");
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if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
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canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
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}
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