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-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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@@ -59,5 +59,6 @@ public class GodotLib {
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public static native void method(String p_sname,String p_name,String p_ret,String[] p_params);
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public static native String getGlobal(String p_key);
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public static native void callobject(int p_ID, String p_method, Object[] p_params);
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public static native void calldeferred(int p_ID, String p_method, Object[] p_params);
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}
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