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-fixed export templates not loading/exporting on Windows

-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
This commit is contained in:
Juan Linietsky
2014-02-13 18:03:28 -03:00
parent 1adc330b68
commit 58cda02a38
54 changed files with 1454 additions and 1122 deletions

View File

@@ -415,7 +415,7 @@ void ScriptDebuggerRemote::set_request_scene_tree_message_func(RequestSceneTreeM
ScriptDebuggerRemote::ScriptDebuggerRemote() {
tcp_client = StreamPeerTCP::create();
tcp_client = StreamPeerTCP::create_ref();
packet_peer_stream = Ref<PacketPeerStream>( memnew(PacketPeerStream) );
packet_peer_stream->set_stream_peer(tcp_client);
mutex = Mutex::create();