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-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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@@ -415,7 +415,7 @@ void ScriptDebuggerRemote::set_request_scene_tree_message_func(RequestSceneTreeM
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ScriptDebuggerRemote::ScriptDebuggerRemote() {
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tcp_client = StreamPeerTCP::create();
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tcp_client = StreamPeerTCP::create_ref();
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packet_peer_stream = Ref<PacketPeerStream>( memnew(PacketPeerStream) );
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packet_peer_stream->set_stream_peer(tcp_client);
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mutex = Mutex::create();
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