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mirror of https://github.com/godotengine/godot.git synced 2025-11-28 16:07:14 +00:00

-fixed export templates not loading/exporting on Windows

-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
This commit is contained in:
Juan Linietsky
2014-02-13 18:03:28 -03:00
parent 1adc330b68
commit 58cda02a38
54 changed files with 1454 additions and 1122 deletions

View File

@@ -30,13 +30,20 @@
TCP_Server* (*TCP_Server::_create)()=NULL;
Ref<TCP_Server> TCP_Server::create() {
Ref<TCP_Server> TCP_Server::create_ref() {
if (!_create)
return NULL;
return Ref<TCP_Server>(_create());
}
TCP_Server* TCP_Server::create() {
if (!_create)
return NULL;
return _create();
}
Error TCP_Server::_listen(uint16_t p_port,DVector<String> p_accepted_hosts) {
List<String> hosts;