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-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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@@ -30,13 +30,20 @@
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TCP_Server* (*TCP_Server::_create)()=NULL;
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Ref<TCP_Server> TCP_Server::create() {
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Ref<TCP_Server> TCP_Server::create_ref() {
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if (!_create)
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return NULL;
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return Ref<TCP_Server>(_create());
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}
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TCP_Server* TCP_Server::create() {
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if (!_create)
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return NULL;
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return _create();
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}
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Error TCP_Server::_listen(uint16_t p_port,DVector<String> p_accepted_hosts) {
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List<String> hosts;
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