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Set vsync on window creation when using GLES3.
Add vsync to Windows platform
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@@ -2023,6 +2023,12 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
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context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
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}
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#endif
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}
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DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
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@@ -2032,6 +2038,13 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
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return context_vulkan->get_vsync_mode(p_window);
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
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}
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#endif
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return DisplayServer::VSYNC_ENABLED;
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}
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@@ -3601,6 +3614,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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windows.erase(id);
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ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
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}
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window_set_vsync_mode(p_vsync_mode, id);
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}
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#endif
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