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Set vsync on window creation when using GLES3.

Add vsync to Windows platform
This commit is contained in:
clayjohn
2022-11-15 14:14:21 -08:00
parent 4935493f72
commit 58a9cfee80
5 changed files with 43 additions and 44 deletions

View File

@@ -2023,6 +2023,12 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
}
DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
@@ -2032,6 +2038,13 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
return context_vulkan->get_vsync_mode(p_window);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
}
#endif
return DisplayServer::VSYNC_ENABLED;
}
@@ -3601,6 +3614,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
window_set_vsync_mode(p_vsync_mode, id);
}
#endif