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Set vsync on window creation when using GLES3.

Add vsync to Windows platform
This commit is contained in:
clayjohn
2022-11-15 14:14:21 -08:00
parent 4935493f72
commit 58a9cfee80
5 changed files with 43 additions and 44 deletions

View File

@@ -166,6 +166,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
}
window_set_vsync_mode(p_vsync_mode, window_id_counter);
#endif
[wd.window_view updateLayerDelegate];
id = window_id_counter++;
@@ -2999,7 +3000,7 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->set_use_vsync(p_vsync_mode);
gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)