diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 0a6afb3d596..dfbc9406600 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2549,6 +2549,11 @@ Node *Node::_duplicate(int p_flags, HashMap *r_duplimap) c for (List::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); + + if (!descendant->get_owner()) { + continue; // Internal nodes or nodes added by scripts. + } + // Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later // but remember non-instantiated nodes that are hidden below instantiated ones if (!instance_roots.has(descendant->get_owner())) {