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Update FBX because of changes in the core api.

This commit is contained in:
K. S. Ernest (iFire) Lee
2020-12-23 08:52:52 -08:00
parent 719e4b1156
commit 58a00b4f3c
3 changed files with 8 additions and 6 deletions

View File

@@ -33,6 +33,7 @@
#include "core/templates/hash_map.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/surface_tool.h"
@@ -81,7 +82,7 @@ struct FBXMeshData : Reference {
// translate fbx mesh data from document context to FBX Mesh Geometry Context
bool valid_weight_indexes = false;
EditorSceneImporterMeshNode *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression);
EditorSceneImporterMeshNode3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression);
void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const;
@@ -90,7 +91,7 @@ struct FBXMeshData : Reference {
int max_weight_count = 0;
uint64_t armature_id = 0;
bool valid_armature_id = false;
EditorSceneImporterMeshNode *godot_mesh_instance = nullptr;
EditorSceneImporterMeshNode3D *godot_mesh_instance = nullptr;
private:
void sanitize_vertex_weights(const ImportState &state);