You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Update FBX because of changes in the core api.
This commit is contained in:
@@ -33,6 +33,7 @@
|
||||
|
||||
#include "core/templates/hash_map.h"
|
||||
#include "editor/import/resource_importer_scene.h"
|
||||
#include "editor/import/scene_importer_mesh_node_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
|
||||
@@ -81,7 +82,7 @@ struct FBXMeshData : Reference {
|
||||
// translate fbx mesh data from document context to FBX Mesh Geometry Context
|
||||
bool valid_weight_indexes = false;
|
||||
|
||||
EditorSceneImporterMeshNode *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression);
|
||||
EditorSceneImporterMeshNode3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression);
|
||||
|
||||
void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const;
|
||||
|
||||
@@ -90,7 +91,7 @@ struct FBXMeshData : Reference {
|
||||
int max_weight_count = 0;
|
||||
uint64_t armature_id = 0;
|
||||
bool valid_armature_id = false;
|
||||
EditorSceneImporterMeshNode *godot_mesh_instance = nullptr;
|
||||
EditorSceneImporterMeshNode3D *godot_mesh_instance = nullptr;
|
||||
|
||||
private:
|
||||
void sanitize_vertex_weights(const ImportState &state);
|
||||
|
||||
Reference in New Issue
Block a user