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CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false

This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().
This commit is contained in:
Ricardo Buring
2025-03-11 12:12:32 +01:00
parent 78c9f8ddd9
commit 5892ddbe24

View File

@@ -1194,8 +1194,6 @@ void CPUParticles2D::_notification(int p_what) {
_refresh_interpolation_state(); _refresh_interpolation_state();
set_physics_process_internal(emitting && _interpolation_data.interpolated_follow);
// If we are interpolated following, then reset physics interpolation // If we are interpolated following, then reset physics interpolation
// when first appearing. This won't be called by canvas item, as in the // when first appearing. This won't be called by canvas item, as in the
// following mode, is_physics_interpolated() is actually FALSE. // following mode, is_physics_interpolated() is actually FALSE.