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Fix C# environment variables (SDL-related issue)
For some reason, these SDL defines mess with C#'s ability to use environment variables
This commit is contained in:
1
thirdparty/README.md
vendored
1
thirdparty/README.md
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@@ -972,6 +972,7 @@ Patches:
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- `0003-std-include.patch` (GH-108144)
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- `0004-errno-include.patch` (GH-108354)
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- `0005-fix-libudev-dbus.patch` (GH-108373)
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- `0006-fix-cs-environ.patch` (GH-109283)
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The SDL source code folder includes `hidapi` library inside of folder `thirdparty/sdl/hidapi/`.
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Its version and license is described in this file under `hidapi`.
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65
thirdparty/sdl/patches/0006-fix-cs-environ.patch
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Normal file
65
thirdparty/sdl/patches/0006-fix-cs-environ.patch
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@@ -0,0 +1,65 @@
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diff --git a/thirdparty/sdl/stdlib/SDL_getenv.c b/thirdparty/sdl/stdlib/SDL_getenv.c
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index b4a19224655..e23f8a0ea0d 100644
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--- a/thirdparty/sdl/stdlib/SDL_getenv.c
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+++ b/thirdparty/sdl/stdlib/SDL_getenv.c
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@@ -50,6 +50,9 @@ extern char **environ;
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static char **environ;
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#endif
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+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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+#include <stdlib.h>
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+#endif
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struct SDL_Environment
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{
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@@ -149,6 +152,9 @@ SDL_Environment *SDL_CreateEnvironment(bool populated)
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const char *SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name)
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{
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+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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+ return getenv(name);
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+#else
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const char *result = NULL;
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if (!env) {
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@@ -168,6 +174,7 @@ const char *SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name)
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SDL_UnlockMutex(env->lock);
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return result;
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+#endif
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}
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typedef struct CountEnvStringsData
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@@ -246,6 +253,9 @@ char **SDL_GetEnvironmentVariables(SDL_Environment *env)
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bool SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite)
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{
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+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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+ return setenv(name, value, overwrite);
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+#else
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bool result = false;
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if (!env) {
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@@ -281,10 +291,14 @@ bool SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const ch
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SDL_UnlockMutex(env->lock);
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return result;
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+#endif
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}
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bool SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name)
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{
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+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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+ return unsetenv(name);
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+#else
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bool result = false;
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if (!env) {
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@@ -305,6 +319,7 @@ bool SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name)
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SDL_UnlockMutex(env->lock);
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return result;
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+#endif
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}
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void SDL_DestroyEnvironment(SDL_Environment *env)
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15
thirdparty/sdl/stdlib/SDL_getenv.c
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15
thirdparty/sdl/stdlib/SDL_getenv.c
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@@ -50,6 +50,9 @@ extern char **environ;
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static char **environ;
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#endif
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#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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#include <stdlib.h>
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#endif
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struct SDL_Environment
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{
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@@ -149,6 +152,9 @@ SDL_Environment *SDL_CreateEnvironment(bool populated)
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const char *SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name)
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{
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#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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return getenv(name);
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#else
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const char *result = NULL;
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if (!env) {
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@@ -168,6 +174,7 @@ const char *SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name)
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SDL_UnlockMutex(env->lock);
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return result;
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#endif
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}
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typedef struct CountEnvStringsData
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@@ -246,6 +253,9 @@ char **SDL_GetEnvironmentVariables(SDL_Environment *env)
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bool SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite)
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{
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#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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return setenv(name, value, overwrite);
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#else
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bool result = false;
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if (!env) {
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@@ -281,10 +291,14 @@ bool SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const ch
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SDL_UnlockMutex(env->lock);
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return result;
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#endif
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}
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bool SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name)
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{
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#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
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return unsetenv(name);
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#else
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bool result = false;
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if (!env) {
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@@ -305,6 +319,7 @@ bool SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name)
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SDL_UnlockMutex(env->lock);
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return result;
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#endif
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}
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void SDL_DestroyEnvironment(SDL_Environment *env)
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