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Merge pull request #56492 from akien-mga/remove-author-docstrings
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@@ -28,10 +28,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/**
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* @author AndreaCatania
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*/
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#include "skeleton_ik_3d.h"
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#ifndef _3D_DISABLED
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@@ -34,13 +34,10 @@
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#include "scene/3d/camera_3d.h"
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#include "servers/xr/xr_positional_tracker.h"
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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**/
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/*
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XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned
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*/
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class XRCamera3D : public Camera3D {
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GDCLASS(XRCamera3D, Camera3D);
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@@ -181,6 +178,7 @@ public:
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Our camera and controllers will always be child nodes and thus place relative to this origin point.
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This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers.
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*/
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class XROrigin3D : public Node3D {
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GDCLASS(XROrigin3D, Node3D);
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@@ -204,4 +202,4 @@ public:
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~XROrigin3D() {}
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};
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#endif /* XR_NODES_H */
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#endif // XR_NODES_H
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@@ -32,9 +32,7 @@
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#define CHECK_BOX_H
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#include "scene/gui/button.h"
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/**
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@author Mariano Suligoy <marianognu.esyrpg@gmail.com>
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*/
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class CheckBox : public Button {
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GDCLASS(CheckBox, Button);
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@@ -50,4 +48,4 @@ public:
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~CheckBox();
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};
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#endif
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#endif // CHECK_BOX_H
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@@ -32,9 +32,7 @@
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#define CHECK_BUTTON_H
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#include "scene/gui/button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CheckButton : public Button {
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GDCLASS(CheckButton, Button);
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@@ -48,4 +46,4 @@ public:
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~CheckButton();
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};
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#endif
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#endif // CHECK_BUTTON_H
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@@ -36,11 +36,10 @@
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///@TODO probably should change a few integers to unsigned integers...
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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Base class for all the classes in this file, handles a number of code functions that are shared among all meshes.
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This class is set apart that it assumes a single surface is always generated for our mesh.
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*/
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class PrimitiveMesh : public Mesh {
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GDCLASS(PrimitiveMesh, Mesh);
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