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Make WebXR touch events proportional to render target size, not viewport
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@@ -554,16 +554,9 @@ Vector2 WebXRInterfaceJS::_get_joy_vector_from_axes(int *p_axes) {
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}
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}
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Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
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Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
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SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
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if (!scene_tree) {
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return Vector2();
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}
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Viewport *viewport = scene_tree->get_root();
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// Invert the y-axis.
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// Invert the y-axis.
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Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((-p_joy_vector.y) + 1.0f) / 2.0f);
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Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((-p_joy_vector.y) + 1.0f) / 2.0f);
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Vector2 position = viewport->get_size() * position_percentage;
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Vector2 position = get_render_targetsize() * position_percentage;
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return position;
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return position;
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}
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}
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