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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Bundled VHACD library for convex decomposition.

Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
This commit is contained in:
Juan Linietsky
2019-04-10 17:46:04 -03:00
parent 07b76c0376
commit 5823b5d77d
41 changed files with 18270 additions and 135 deletions

View File

@@ -95,10 +95,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
}
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->create_action(TTR("Create Static Trimesh Body"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -132,8 +129,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
@@ -141,9 +137,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
}
bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
@@ -154,10 +148,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
if (trimesh_shape)
ur->create_action(TTR("Create Trimesh Shape"));
else
ur->create_action(TTR("Create Convex Shape"));
ur->create_action(TTR("Create Trimesh Static Shape"));
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
@@ -165,6 +156,40 @@ void MeshInstanceEditor::_menu_option(int p_option) {
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
Vector<Ref<Shape> > shapes = mesh->convex_decompose();
if (!shapes.size()) {
err_dialog->set_text(TTR("Failed creating shapes!"));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Convex Shape(s)"));
for (int i = 0; i < shapes.size(); i++) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shapes[i]);
Node *owner = node->get_owner();
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
ur->commit_action();
} break;
@@ -393,10 +418,9 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item(TTR("Create Convex Static Body"), MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();