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Conditionally free GI and FOG resources, they may not have been created
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@@ -312,11 +312,21 @@ ALBEDO = vec3(1.0);
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void Fog::free_fog_shader() {
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MaterialStorage *material_storage = MaterialStorage::get_singleton();
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volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
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RD::get_singleton()->free(volumetric_fog.volume_ubo);
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RD::get_singleton()->free(volumetric_fog.params_ubo);
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material_storage->shader_free(volumetric_fog.default_shader);
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material_storage->material_free(volumetric_fog.default_material);
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if (volumetric_fog.process_shader_version.is_valid()) {
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volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
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}
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if (volumetric_fog.volume_ubo.is_valid()) {
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RD::get_singleton()->free(volumetric_fog.volume_ubo);
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}
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if (volumetric_fog.params_ubo.is_valid()) {
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RD::get_singleton()->free(volumetric_fog.params_ubo);
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}
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if (volumetric_fog.default_shader.is_valid()) {
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material_storage->shader_free(volumetric_fog.default_shader);
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}
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if (volumetric_fog.default_material.is_valid()) {
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material_storage->material_free(volumetric_fog.default_material);
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}
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}
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void Fog::FogShaderData::set_code(const String &p_code) {
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