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Split dummy renderer classes into separate files

Split canvas_texture_storage and texture_storage from render_storage class
This commit is contained in:
Bastiaan Olij
2022-03-12 22:19:59 +11:00
parent cfd21adf64
commit 57e5a33623
55 changed files with 5272 additions and 4169 deletions

View File

@@ -34,6 +34,7 @@
#include "renderer_viewport.h"
#include "rendering_server_default.h"
#include "rendering_server_globals.h"
#include "servers/rendering/storage/canvas_texture_storage.h"
static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
@@ -1530,26 +1531,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
}
RID RendererCanvasCull::canvas_texture_allocate() {
return RSG::storage->canvas_texture_allocate();
return RSG::canvas_texture_storage->canvas_texture_allocate();
}
void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
RSG::storage->canvas_texture_initialize(p_rid);
RSG::canvas_texture_storage->canvas_texture_initialize(p_rid);
}
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
}
void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
}
void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
}
void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
}
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {