You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Disabled depth test for line and handle materials
This commit is contained in:
@@ -560,6 +560,7 @@ Polygon3DEditor::Polygon3DEditor() {
|
|||||||
line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||||
line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||||
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||||
|
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
||||||
line_material->set_albedo(Color(1, 1, 1));
|
line_material->set_albedo(Color(1, 1, 1));
|
||||||
|
|
||||||
handle_material.instantiate();
|
handle_material.instantiate();
|
||||||
@@ -569,6 +570,7 @@ Polygon3DEditor::Polygon3DEditor() {
|
|||||||
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||||
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||||
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||||
|
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
||||||
Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
|
Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
|
||||||
handle_material->set_point_size(handle->get_width());
|
handle_material->set_point_size(handle->get_width());
|
||||||
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
|
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
|
||||||
|
|||||||
Reference in New Issue
Block a user