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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[macOS] Fixed a problem sdk path could not be detected

This commit is contained in:
Naoto Kondo
2018-11-24 21:09:40 +09:00
parent 8348aca118
commit 577e547b6a

View File

@@ -6,7 +6,7 @@ import glob
import string
import datetime
import subprocess
from compat import iteritems, isbasestring
from compat import iteritems, isbasestring, decode_utf8
def add_source_files(self, sources, filetype, lib_env=None, shared=False):
@@ -645,7 +645,7 @@ def detect_darwin_sdk_path(platform, env):
if not env[var_name]:
try:
sdk_path = subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip()
sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
if sdk_path:
env[var_name] = sdk_path
except (subprocess.CalledProcessError, OSError) as e: