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Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
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@@ -656,6 +656,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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if (bake_navigation) {
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RID region = NavigationServer3D::get_singleton()->region_create();
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NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
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NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
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NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
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@@ -779,6 +780,7 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
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Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item);
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if (nm.is_valid()) {
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RID region = NavigationServer3D::get_singleton()->region_create();
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NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
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NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
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NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform);
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