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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Enhance and cleanup stringify for Vector

This commit is contained in:
mashumafi
2021-10-09 03:47:18 +00:00
parent 6f72d9d19f
commit 575d4e00b6
3 changed files with 103 additions and 79 deletions

View File

@@ -0,0 +1,34 @@
GDTEST_OK
truefalse
-101
-1.250.251.25
hello world
(0.25, 0.25)
(0, 0)
[P: (0.25, 0.25), S: (0.5, 0.5)]
[P: (0, 0), S: (0, 0)]
(0.25, 0.25, 0.25)
(0, 0, 0)
[X: (1, 0), Y: (0, 1), O: (0, 0)]
[N: (1, 2, 3), D: 4]
(1, 2, 3, 4)
[P: (0, 0, 0), S: (1, 1, 1)]
[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1)]
[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1), O: (0, 0, 0)]
(1, 2, 3, 4)
hello
hello/world
RID(0)
Node::get_name
Node::[signal]property_list_changed
{hello:123}
[hello, 123]
[255, 0, 1]
[-1, 0, 1]
[-1, 0, 1]
[-1, 0, 1]
[-1, 0, 1]
[hello, world]
[(1, 1), (0, 0)]
[(1, 1, 1), (0, 0, 0)]
[(1, 0, 0, 1), (0, 0, 1, 1), (0, 1, 0, 1)]