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Check if action name exists before adding it or renaming an action to it
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@@ -760,12 +760,26 @@ void ActionMapEditor::_add_action_pressed() {
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_add_action(add_edit->get_text());
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}
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bool ActionMapEditor::_has_action(const String &p_name) const {
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for (const ActionInfo &action_info : actions_cache) {
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if (p_name == action_info.name) {
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return true;
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}
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}
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return false;
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}
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void ActionMapEditor::_add_action(const String &p_name) {
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if (p_name.is_empty() || !_is_action_name_valid(p_name)) {
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show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
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return;
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}
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if (_has_action(p_name)) {
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show_message(vformat(TTR("An action with the name '%s' already exists."), p_name));
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return;
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}
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add_edit->clear();
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emit_signal(SNAME("action_added"), p_name);
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}
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@@ -791,6 +805,12 @@ void ActionMapEditor::_action_edited() {
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return;
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}
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if (_has_action(new_name)) {
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ti->set_text(0, old_name);
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show_message(vformat(TTR("An action with the name '%s' already exists."), new_name));
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return;
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}
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emit_signal(SNAME("action_renamed"), old_name, new_name);
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} else if (action_tree->get_selected_column() == 1) {
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// Deadzone Edited
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