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Rename Node's filename property to scene_file_path for clarity

This commit is contained in:
Hugo Locurcio
2021-09-30 16:30:55 +02:00
parent bc0f5d3dde
commit 570cdc128f
19 changed files with 141 additions and 141 deletions

View File

@@ -41,9 +41,9 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
switch (err) {
case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = occluder_instance->get_filename();
String scene_path = occluder_instance->get_scene_file_path();
if (scene_path == String()) {
scene_path = occluder_instance->get_owner()->get_filename();
scene_path = occluder_instance->get_owner()->get_scene_file_path();
}
if (scene_path == String()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));