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Rename Node's filename property to scene_file_path for clarity
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@@ -41,9 +41,9 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
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switch (err) {
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case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
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String scene_path = occluder_instance->get_filename();
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String scene_path = occluder_instance->get_scene_file_path();
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if (scene_path == String()) {
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scene_path = occluder_instance->get_owner()->get_filename();
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scene_path = occluder_instance->get_owner()->get_scene_file_path();
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}
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if (scene_path == String()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
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