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Rename Node's filename property to scene_file_path for clarity
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@@ -43,9 +43,9 @@ void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
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switch (err) {
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case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: {
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String scene_path = lightmap->get_filename();
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String scene_path = lightmap->get_scene_file_path();
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if (scene_path == String()) {
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scene_path = lightmap->get_owner()->get_filename();
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scene_path = lightmap->get_owner()->get_scene_file_path();
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}
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if (scene_path == String()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again."));
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