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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix cyclic references in GDScript 2.0

This commit is contained in:
Adam Scott
2022-10-09 12:41:28 -04:00
parent e8f9cd8ac5
commit 5704055d30
20 changed files with 626 additions and 113 deletions

View File

@@ -36,6 +36,7 @@
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
#include "gdscript.h"
#include "scene/resources/packed_scene.h"
class GDScriptAnalyzer;
class GDScriptParser;
@@ -56,6 +57,7 @@ private:
Status status = EMPTY;
Error result = OK;
String path;
bool cleared = false;
friend class GDScriptCache;
@@ -64,6 +66,7 @@ public:
Status get_status() const;
GDScriptParser *get_parser() const;
Error raise_status(Status p_new_status);
void clear();
GDScriptParserRef() {}
~GDScriptParserRef();
@@ -72,19 +75,25 @@ public:
class GDScriptCache {
// String key is full path.
HashMap<String, GDScriptParserRef *> parser_map;
HashMap<String, GDScript *> shallow_gdscript_cache;
HashMap<String, GDScript *> full_gdscript_cache;
HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
HashMap<String, Ref<GDScript>> full_gdscript_cache;
HashMap<String, HashSet<String>> dependencies;
HashMap<String, Ref<PackedScene>> packed_scene_cache;
HashMap<String, HashSet<String>> packed_scene_dependencies;
friend class GDScript;
friend class GDScriptParserRef;
friend class GDScriptInstance;
static GDScriptCache *singleton;
Mutex lock;
static void remove_script(const String &p_path);
bool destructing = false;
Mutex mutex;
public:
static void move_script(const String &p_from, const String &p_to);
static void remove_script(const String &p_path);
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
static String get_source_code(const String &p_path);
static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
@@ -92,6 +101,16 @@ public:
static Ref<GDScript> get_cached_script(const String &p_path);
static Error finish_compiling(const String &p_owner);
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
static void clear_unreferenced_packed_scenes();
static bool is_destructing() {
if (singleton == nullptr) {
return true;
}
return singleton->destructing;
};
GDScriptCache();
~GDScriptCache();
};