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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

CPUParticles2D - Add ability to follow physics interpolated target

Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
This commit is contained in:
Ricardo Buring
2025-01-22 13:24:55 +01:00
parent a7146ef807
commit 56fc0fd175
12 changed files with 157 additions and 34 deletions

View File

@@ -217,6 +217,8 @@ private:
RendererCanvasRender::Item **z_list;
RendererCanvasRender::Item **z_last_list;
Transform2D _current_camera_transform;
public:
void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);
@@ -250,6 +252,7 @@ public:
void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
void canvas_item_set_use_identity_transform(RID p_item, bool p_enable);
void canvas_item_set_update_when_visible(RID p_item, bool p_update);