1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[Windows, MSVC] Correctly set source file encoding.

This commit is contained in:
bruvzg
2020-10-09 13:56:20 +03:00
parent cb9bf98bba
commit 56f3aba7b2
2 changed files with 2 additions and 2 deletions

View File

@@ -223,7 +223,7 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"])
# Force to use Unicode encoding
env.Append(MSVC_FLAGS=["/utf-8"])
env.AppendUnique(CCFLAGS=["/utf-8"])
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
if manual_msvc_config: # should be automatic if SCons found it
if os.getenv("WindowsSdkDir") is not None: