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mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Make all String float conversion methods be 64-bit

This commit is contained in:
Aaron Franke
2020-07-24 14:07:57 -04:00
parent 4e825539e5
commit 56e2c6c704
25 changed files with 106 additions and 125 deletions

View File

@@ -4689,9 +4689,9 @@ void Node3DEditor::edit(Node3D *p_spatial) {
}
void Node3DEditor::_snap_changed() {
snap_translate_value = snap_translate->get_text().to_double();
snap_rotate_value = snap_rotate->get_text().to_double();
snap_scale_value = snap_scale->get_text().to_double();
snap_translate_value = snap_translate->get_text().to_float();
snap_rotate_value = snap_rotate->get_text().to_float();
snap_scale_value = snap_scale->get_text().to_float();
}
void Node3DEditor::_snap_update() {
@@ -4708,9 +4708,9 @@ void Node3DEditor::_xform_dialog_action() {
Vector3 translate;
for (int i = 0; i < 3; i++) {
translate[i] = xform_translate[i]->get_text().to_double();
rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_double());
scale[i] = xform_scale[i]->get_text().to_double();
translate[i] = xform_translate[i]->get_text().to_float();
rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_float());
scale[i] = xform_scale[i]->get_text().to_float();
}
t.basis.scale(scale);
@@ -6432,9 +6432,9 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
float Node3DEditor::get_translate_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_translate->get_text().to_double() / 10.0;
snap_value = snap_translate->get_text().to_float() / 10.0;
} else {
snap_value = snap_translate->get_text().to_double();
snap_value = snap_translate->get_text().to_float();
}
return snap_value;
@@ -6443,9 +6443,9 @@ float Node3DEditor::get_translate_snap() const {
float Node3DEditor::get_rotate_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_rotate->get_text().to_double() / 3.0;
snap_value = snap_rotate->get_text().to_float() / 3.0;
} else {
snap_value = snap_rotate->get_text().to_double();
snap_value = snap_rotate->get_text().to_float();
}
return snap_value;
@@ -6454,9 +6454,9 @@ float Node3DEditor::get_rotate_snap() const {
float Node3DEditor::get_scale_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_scale->get_text().to_double() / 2.0;
snap_value = snap_scale->get_text().to_float() / 2.0;
} else {
snap_value = snap_scale->get_text().to_double();
snap_value = snap_scale->get_text().to_float();
}
return snap_value;