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Refactor rendering driver copy APIs to fix D3D12 issues.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
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@@ -260,8 +260,6 @@ public:
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virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
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virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
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virtual Vector<uint8_t> texture_get_data(TextureID p_texture, uint32_t p_layer) override final;
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virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
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virtual void texture_unmap(TextureID p_texture) override final;
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virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
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virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;
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