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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Cleanup tons of obsolete commented out code

Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
This commit is contained in:
Rémi Verschelde
2017-08-26 17:46:49 +02:00
parent dd7145b778
commit 565600e844
39 changed files with 338 additions and 4386 deletions

View File

@@ -30,6 +30,10 @@
#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
#define SHADER_GRAPH_EDITOR_PLUGIN_H
// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
// it needs to be ported to the new shader language.
#if 0
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
@@ -39,11 +43,11 @@
#include "scene/gui/tree.h"
#include "scene/resources/shader.h"
#include "scene/resources/shader_graph.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if 0
class GraphColorRampEdit : public Control {
GDCLASS(GraphColorRampEdit,Control);
@@ -238,5 +242,6 @@ public:
~ShaderGraphEditorPlugin();
};
#endif
#endif
#endif // SHADER_GRAPH_EDITOR_PLUGIN_H