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Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
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@@ -30,6 +30,10 @@
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#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
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#define SHADER_GRAPH_EDITOR_PLUGIN_H
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// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
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// it needs to be ported to the new shader language.
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#if 0
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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@@ -39,11 +43,11 @@
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#include "scene/gui/tree.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/shader_graph.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#if 0
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class GraphColorRampEdit : public Control {
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GDCLASS(GraphColorRampEdit,Control);
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@@ -238,5 +242,6 @@ public:
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~ShaderGraphEditorPlugin();
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};
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#endif
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#endif
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#endif // SHADER_GRAPH_EDITOR_PLUGIN_H
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