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Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
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@@ -27,9 +27,11 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shader_graph_editor_plugin.h"
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// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
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// it needs to be ported to the new shader language.
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#if 0
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#include "shader_graph_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "os/keyboard.h"
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