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Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
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@@ -28,12 +28,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_format_binary.h"
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#include "image.h"
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#include "io/file_access_compressed.h"
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#include "io/marshalls.h"
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#include "os/dir_access.h"
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#include "project_settings.h"
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#include "version.h"
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#include "core/image.h"
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#include "core/io/file_access_compressed.h"
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#include "core/io/marshalls.h"
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#include "core/os/dir_access.h"
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#include "core/project_settings.h"
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#include "core/version.h"
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//#define print_bl(m_what) print_line(m_what)
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#define print_bl(m_what)
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@@ -1798,7 +1800,6 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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}
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ERR_FAIL_COND_V(err, err);
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FileAccessRef _fref(f);
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relative_paths = p_flags & ResourceSaver::FLAG_RELATIVE_PATHS;
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skip_editor = p_flags & ResourceSaver::FLAG_OMIT_EDITOR_PROPERTIES;
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@@ -1810,7 +1811,6 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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takeover_paths = false;
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local_path = p_path.get_base_dir();
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//bin_meta_idx = get_string_index("__bin_meta__"); //is often used, so create
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_find_resources(p_resource, true);
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@@ -1836,7 +1836,6 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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return ERR_CANT_CREATE;
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}
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//f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed
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save_unicode_string(p_resource->get_class());
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uint64_t md_at = f->get_pos();
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f->store_64(0); //offset to impoty metadata
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@@ -1875,7 +1874,6 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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f->store_32(strings.size()); //string table size
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for (int i = 0; i < strings.size(); i++) {
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//print_bl("saving string: "+strings[i]);
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save_unicode_string(strings[i]);
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}
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@@ -1944,9 +1942,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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}
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Vector<uint64_t> ofs_table;
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//int saved_idx=0;
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//now actually save the resources
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//now actually save the resources
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for (List<ResourceData>::Element *E = resources.front(); E; E = E->next()) {
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ResourceData &rd = E->get();
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