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Fix rest fixer for the model has skin which non inverse global rest
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@@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_
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// Make unique skeleton.
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if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
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String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
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ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
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ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty.");
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TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
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while (nodes.size()) {
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@@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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// Apply node transforms.
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if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
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LocalVector<Transform3D> old_skeleton_rest;
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LocalVector<Transform3D> old_skeleton_global_rest;
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for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
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old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
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old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
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}
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// Get global transform.
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Transform3D global_transform;
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if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
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Node *pr = src_skeleton;
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while (pr) {
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Node3D *pr3d = Object::cast_to<Node3D>(pr);
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@@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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pr = pr->get_parent();
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}
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global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin.
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}
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// Calc IBM difference.
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LocalVector<Vector<Transform3D>> ibm_diffs;
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{
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TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
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while (nodes.size()) {
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ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
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ERR_CONTINUE(!mi);
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Ref<Skin> skin = mi->get_skin();
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ERR_CONTINUE(!skin.is_valid());
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Node *node = mi->get_node(mi->get_skeleton_path());
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ERR_CONTINUE(!node);
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Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
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if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
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continue;
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}
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Vector<Transform3D> ibm_diff;
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ibm_diff.resize(src_skeleton->get_bone_count());
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Transform3D *ibm_diff_w = ibm_diff.ptrw();
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int skin_len = skin->get_bind_count();
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for (int i = 0; i < skin_len; i++) {
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StringName bn = skin->get_bind_name(i);
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int bone_idx = src_skeleton->find_bone(bn);
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if (bone_idx >= 0) {
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ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i);
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}
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}
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ibm_diffs.push_back(ibm_diff);
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}
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}
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// Apply node transforms.
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if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
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Vector3 scl = global_transform.basis.get_scale_local();
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Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
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@@ -148,11 +182,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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ERR_CONTINUE(!node);
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton && track_skeleton == src_skeleton) {
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if (!track_skeleton || track_skeleton != src_skeleton) {
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continue;
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}
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StringName bn = anim->track_get_path(i).get_subname(0);
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if (bn) {
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if (!bn) {
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continue;
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}
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int bone_idx = src_skeleton->find_bone(bn);
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int key_len = anim->track_get_key_count(i);
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if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
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@@ -184,9 +225,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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}
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}
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}
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}
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is_rest_changed = true;
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}
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@@ -220,11 +258,14 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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if (found_skeleton) {
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if (!found_skeleton) {
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continue;
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}
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// Search and insert rot track if it doesn't exist.
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for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
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String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
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if (bone_name == String()) {
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if (bone_name.is_empty()) {
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continue;
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}
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int src_idx = src_skeleton->find_bone(bone_name);
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@@ -242,7 +283,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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}
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}
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// Fix silhouette.
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Vector<Transform3D> silhouette_diff; // Transform values to be ignored when overwrite axis.
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@@ -385,11 +425,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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ERR_CONTINUE(!node);
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton && track_skeleton == src_skeleton) {
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if (!track_skeleton || track_skeleton != src_skeleton) {
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continue;
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}
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StringName bn = anim->track_get_path(i).get_concatenated_subnames();
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if (bn == scale_base_bone_name) {
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if (bn != scale_base_bone_name) {
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continue;
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}
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int key_len = anim->track_get_key_count(i);
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for (int j = 0; j < key_len; j++) {
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Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
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@@ -400,9 +447,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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}
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}
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}
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}
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// For skin modification in overwrite rest.
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for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
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@@ -441,9 +485,13 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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ERR_CONTINUE(!node);
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton && track_skeleton == src_skeleton) {
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if (!track_skeleton || track_skeleton != src_skeleton) {
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continue;
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}
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real_t mlt = 1 / src_skeleton->get_motion_scale();
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int key_len = anim->track_get_key_count(i);
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for (int j = 0; j < key_len; j++) {
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@@ -454,8 +502,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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}
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}
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}
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// Overwrite axis.
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if (bool(p_options["retarget/rest_fixer/overwrite_axis"])) {
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@@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
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while (nodes.size()) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
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ERR_CONTINUE(!ap);
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (const StringName &name : anims) {
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@@ -534,11 +581,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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ERR_CONTINUE(!node);
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton && track_skeleton == src_skeleton) {
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if (!track_skeleton || track_skeleton != src_skeleton) {
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continue;
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}
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StringName bn = anim->track_get_path(i).get_subname(0);
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if (bn) {
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if (!bn) {
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continue;
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}
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int bone_idx = src_skeleton->find_bone(bn);
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Transform3D old_rest = old_skeleton_rest[bone_idx];
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@@ -584,9 +638,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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}
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}
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}
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}
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is_rest_changed = true;
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}
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@@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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// Fix skin.
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{
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TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
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int skin_idx = 0;
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while (nodes.size()) {
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ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
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ERR_CONTINUE(!mi);
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Ref<Skin> skin = mi->get_skin();
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if (skin.is_valid()) {
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ERR_CONTINUE(!skin.is_valid());
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Node *node = mi->get_node(mi->get_skeleton_path());
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if (node) {
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ERR_CONTINUE(!node);
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Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
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if (mesh_skeleton && node == src_skeleton) {
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if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
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continue;
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}
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Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx];
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int skin_len = skin->get_bind_count();
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for (int i = 0; i < skin_len; i++) {
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StringName bn = skin->get_bind_name(i);
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int bone_idx = src_skeleton->find_bone(bn);
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if (bone_idx >= 0) {
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Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
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skin->set_bind_pose(i, new_rest.inverse());
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}
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}
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}
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skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
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}
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}
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skin_idx++;
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}
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}
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