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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Fix rest fixer for the model has skin which non inverse global rest

This commit is contained in:
Silc Renew
2022-09-03 16:05:26 +09:00
parent 9dfa14d5c2
commit 563dcbe7b8
2 changed files with 203 additions and 143 deletions

View File

@@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_
// Make unique skeleton.
if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty.");
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
while (nodes.size()) {

View File

@@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
// Apply node transforms.
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
LocalVector<Transform3D> old_skeleton_rest;
LocalVector<Transform3D> old_skeleton_global_rest;
for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
}
// Get global transform.
Transform3D global_transform;
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
Node *pr = src_skeleton;
while (pr) {
Node3D *pr3d = Object::cast_to<Node3D>(pr);
@@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
pr = pr->get_parent();
}
global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin.
}
// Calc IBM difference.
LocalVector<Vector<Transform3D>> ibm_diffs;
{
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
while (nodes.size()) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
ERR_CONTINUE(!mi);
Ref<Skin> skin = mi->get_skin();
ERR_CONTINUE(!skin.is_valid());
Node *node = mi->get_node(mi->get_skeleton_path());
ERR_CONTINUE(!node);
Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
continue;
}
Vector<Transform3D> ibm_diff;
ibm_diff.resize(src_skeleton->get_bone_count());
Transform3D *ibm_diff_w = ibm_diff.ptrw();
int skin_len = skin->get_bind_count();
for (int i = 0; i < skin_len; i++) {
StringName bn = skin->get_bind_name(i);
int bone_idx = src_skeleton->find_bone(bn);
if (bone_idx >= 0) {
ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i);
}
}
ibm_diffs.push_back(ibm_diff);
}
}
// Apply node transforms.
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
Vector3 scl = global_transform.basis.get_scale_local();
Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
@@ -148,11 +182,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
if (node) {
ERR_CONTINUE(!node);
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
if (track_skeleton && track_skeleton == src_skeleton) {
if (!track_skeleton || track_skeleton != src_skeleton) {
continue;
}
StringName bn = anim->track_get_path(i).get_subname(0);
if (bn) {
if (!bn) {
continue;
}
int bone_idx = src_skeleton->find_bone(bn);
int key_len = anim->track_get_key_count(i);
if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
@@ -184,9 +225,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
}
}
}
}
is_rest_changed = true;
}
@@ -220,11 +258,14 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
if (found_skeleton) {
if (!found_skeleton) {
continue;
}
// Search and insert rot track if it doesn't exist.
for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
if (bone_name == String()) {
if (bone_name.is_empty()) {
continue;
}
int src_idx = src_skeleton->find_bone(bone_name);
@@ -242,7 +283,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
}
}
// Fix silhouette.
Vector<Transform3D> silhouette_diff; // Transform values to be ignored when overwrite axis.
@@ -385,11 +425,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
if (node) {
ERR_CONTINUE(!node);
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
if (track_skeleton && track_skeleton == src_skeleton) {
if (!track_skeleton || track_skeleton != src_skeleton) {
continue;
}
StringName bn = anim->track_get_path(i).get_concatenated_subnames();
if (bn == scale_base_bone_name) {
if (bn != scale_base_bone_name) {
continue;
}
int key_len = anim->track_get_key_count(i);
for (int j = 0; j < key_len; j++) {
Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
@@ -400,9 +447,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
}
}
}
}
// For skin modification in overwrite rest.
for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
@@ -441,9 +485,13 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
if (node) {
ERR_CONTINUE(!node);
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
if (track_skeleton && track_skeleton == src_skeleton) {
if (!track_skeleton || track_skeleton != src_skeleton) {
continue;
}
real_t mlt = 1 / src_skeleton->get_motion_scale();
int key_len = anim->track_get_key_count(i);
for (int j = 0; j < key_len; j++) {
@@ -454,8 +502,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
}
}
}
// Overwrite axis.
if (bool(p_options["retarget/rest_fixer/overwrite_axis"])) {
@@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
while (nodes.size()) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
ERR_CONTINUE(!ap);
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
@@ -534,11 +581,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
if (node) {
ERR_CONTINUE(!node);
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
if (track_skeleton && track_skeleton == src_skeleton) {
if (!track_skeleton || track_skeleton != src_skeleton) {
continue;
}
StringName bn = anim->track_get_path(i).get_subname(0);
if (bn) {
if (!bn) {
continue;
}
int bone_idx = src_skeleton->find_bone(bn);
Transform3D old_rest = old_skeleton_rest[bone_idx];
@@ -584,9 +638,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
}
}
}
}
is_rest_changed = true;
}
@@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
// Fix skin.
{
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
int skin_idx = 0;
while (nodes.size()) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
ERR_CONTINUE(!mi);
Ref<Skin> skin = mi->get_skin();
if (skin.is_valid()) {
ERR_CONTINUE(!skin.is_valid());
Node *node = mi->get_node(mi->get_skeleton_path());
if (node) {
ERR_CONTINUE(!node);
Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
if (mesh_skeleton && node == src_skeleton) {
if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
continue;
}
Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx];
int skin_len = skin->get_bind_count();
for (int i = 0; i < skin_len; i++) {
StringName bn = skin->get_bind_name(i);
int bone_idx = src_skeleton->find_bone(bn);
if (bone_idx >= 0) {
Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
skin->set_bind_pose(i, new_rest.inverse());
}
}
}
skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
}
}
skin_idx++;
}
}