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Rename internal Button icon to button_icon to match exposed methods
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@@ -48,10 +48,10 @@
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void SceneCreateDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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select_node_button->set_icon(get_editor_theme_icon(SNAME("ClassList")));
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node_type_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
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node_type_3d->set_icon(get_editor_theme_icon(SNAME("Node3D")));
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node_type_gui->set_icon(get_editor_theme_icon(SNAME("Control")));
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select_node_button->set_button_icon(get_editor_theme_icon(SNAME("ClassList")));
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node_type_2d->set_button_icon(get_editor_theme_icon(SNAME("Node2D")));
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node_type_3d->set_button_icon(get_editor_theme_icon(SNAME("Node3D")));
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node_type_gui->set_button_icon(get_editor_theme_icon(SNAME("Control")));
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node_type_other->add_theme_icon_override(SNAME("icon"), get_editor_theme_icon(SNAME("Node")));
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} break;
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@@ -121,9 +121,9 @@ void SceneCreateDialog::update_dialog() {
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const StringName root_type_name = StringName(other_type_display->get_text());
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if (has_theme_icon(root_type_name, EditorStringName(EditorIcons))) {
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node_type_other->set_icon(get_editor_theme_icon(root_type_name));
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node_type_other->set_button_icon(get_editor_theme_icon(root_type_name));
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} else {
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node_type_other->set_icon(nullptr);
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node_type_other->set_button_icon(nullptr);
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}
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root_name = root_name_edit->get_text().strip_edges();
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