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Rename internal Button icon to button_icon to match exposed methods

This commit is contained in:
Aaron Franke
2024-10-09 15:21:47 -07:00
parent 0debc73dc6
commit 562c666e3d
129 changed files with 718 additions and 718 deletions

View File

@@ -845,9 +845,9 @@ void TextureRegionEditor::_notification(int p_what) {
texture_preview->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewBG"), EditorStringName(EditorStyles)));
texture_overlay->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewFG"), EditorStringName(EditorStyles)));
zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess")));
zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset")));
zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore")));
zoom_out->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess")));
zoom_reset->set_button_icon(get_editor_theme_icon(SNAME("ZoomReset")));
zoom_in->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -1270,7 +1270,7 @@ bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const
if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region"));
button->set_icon(texture_region_editor->get_editor_theme_icon(SNAME("RegionEdit")));
button->set_button_icon(texture_region_editor->get_editor_theme_icon(SNAME("RegionEdit")));
button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
add_property_editor(p_path, button, true);
}