You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Dynamic object support for GI Probes (a bit buggy still)
This commit is contained in:
@@ -2656,7 +2656,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
|
||||
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
image_memory_barrier.pNext = NULL;
|
||||
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
image_memory_barrier.newLayout = src_tex->layout;
|
||||
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
@@ -2677,7 +2677,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
|
||||
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
image_memory_barrier.pNext = NULL;
|
||||
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
image_memory_barrier.newLayout = dst_tex->layout;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user