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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Restored Control layout properties you undo a parenting of a Control to a Container

This commit is contained in:
Sofox
2023-11-21 15:54:26 +00:00
parent 7022271291
commit 5614e6d61c

View File

@@ -2176,6 +2176,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
int child_pos = node->get_index(false);
bool reparented_to_container = Object::cast_to<Container>(new_parent) && Object::cast_to<Control>(node);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
@@ -2191,10 +2192,14 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
if (Object::cast_to<Node3D>(node)) {
undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
if (Object::cast_to<Control>(node)) {
if (!reparented_to_container && Object::cast_to<Control>(node)) {
undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
if (reparented_to_container) {
undo_redo->add_undo_method(node, "_edit_set_state", Object::cast_to<Control>(node)->_edit_get_state());
}
}
perform_node_renames(nullptr, &path_renames);