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Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835
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@@ -37,7 +37,8 @@
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#include "shape_sw.h"
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#include "shape_sw.h"
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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#define MAX_OBJECT_DISTANCE 10000000.0
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#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18
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#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
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#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
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#endif
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#endif
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