You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
This commit is contained in:
@@ -393,6 +393,16 @@ void JoypadLinux::open_joypad(const char *p_path) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t vendor = BSWAP16(inpid.vendor);
|
||||
uint16_t product = BSWAP16(inpid.product);
|
||||
uint16_t version = BSWAP16(inpid.version);
|
||||
|
||||
if (input->should_ignore_device(vendor, product)) {
|
||||
// This can be true in cases where Steam is passing information into the game to ignore
|
||||
// original gamepads when using virtual rebindings (See SteamInput).
|
||||
return;
|
||||
}
|
||||
|
||||
MutexLock lock(joypads_mutex[joy_num]);
|
||||
Joypad &joypad = joypads[joy_num];
|
||||
joypad.reset();
|
||||
@@ -401,10 +411,6 @@ void JoypadLinux::open_joypad(const char *p_path) {
|
||||
setup_joypad_properties(joypad);
|
||||
sprintf(uid, "%04x%04x", BSWAP16(inpid.bustype), 0);
|
||||
if (inpid.vendor && inpid.product && inpid.version) {
|
||||
uint16_t vendor = BSWAP16(inpid.vendor);
|
||||
uint16_t product = BSWAP16(inpid.product);
|
||||
uint16_t version = BSWAP16(inpid.version);
|
||||
|
||||
sprintf(uid + String(uid).length(), "%04x%04x%04x%04x%04x%04x", vendor, 0, product, 0, version, 0);
|
||||
input->joy_connection_changed(joy_num, true, name, uid);
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user