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GDScript: Fix checking if a call is awaited in compiler
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@@ -137,7 +137,7 @@ class GDScriptCompiler {
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int err_column = 0;
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StringName source;
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String error;
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bool within_await = false;
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GDScriptParser::ExpressionNode *awaited_node = nullptr;
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public:
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static void convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node);
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