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Change non-existent World to World3D

This commit is contained in:
qarmin
2020-04-18 11:00:51 +02:00
parent d817be92c2
commit 559bc3ca87
22 changed files with 153 additions and 153 deletions

View File

@@ -504,7 +504,7 @@ bool SceneTree::idle(float p_time) {
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid()) {
cpath = fallback->get_path();
}
@@ -519,7 +519,7 @@ bool SceneTree::idle(float p_time) {
} else {
fallback.unref();
}
get_root()->get_world()->set_fallback_environment(fallback);
get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
@@ -1409,8 +1409,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
if (!root->get_world().is_valid())
root->set_world(Ref<World3D>(memnew(World3D)));
if (!root->get_world_3d().is_valid())
root->set_world_3d(Ref<World3D>(memnew(World3D)));
// Initialize network state
multiplayer_poll = true;
@@ -1447,7 +1447,7 @@ SceneTree::SceneTree() {
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
root->get_world()->set_fallback_environment(env);
root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
//file was erased, clear the field.