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Change non-existent World to World3D

This commit is contained in:
qarmin
2020-04-18 11:00:51 +02:00
parent d817be92c2
commit 559bc3ca87
22 changed files with 153 additions and 153 deletions

View File

@@ -46,7 +46,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
@@ -509,7 +509,7 @@ void CSGShape3D::_notification(int p_what) {
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);