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Change non-existent World to World3D
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@@ -496,7 +496,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
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Vector3 pos = _get_ray_pos(p_pos);
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Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
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Set<Ref<EditorNode3DGizmo>> found_gizmos;
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Node *edited_scene = get_tree()->get_edited_scene_root();
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@@ -563,7 +563,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
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Vector3 ray = _get_ray(p_pos);
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Vector3 pos = _get_ray_pos(p_pos);
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
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Set<Ref<EditorNode3DGizmo>> found_gizmos;
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r_includes_current = false;
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@@ -686,7 +686,7 @@ void Node3DEditorViewport::_select_region() {
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frustum.push_back(far);
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}
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
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Vector<Node *> selected;
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Node *edited_scene = get_tree()->get_edited_scene_root();
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@@ -3123,35 +3123,35 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
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for (int i = 0; i < 3; i++) {
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move_gizmo_instance[i] = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
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move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
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rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
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scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
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scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
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@@ -3517,7 +3517,7 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
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Vector3 world_ray = _get_ray(p_pos);
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Vector3 world_pos = _get_ray_pos(p_pos);
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world_3d()->get_scenario());
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Set<Ref<EditorNode3DGizmo>> found_gizmos;
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float closest_dist = MAX_DISTANCE;
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@@ -4530,7 +4530,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
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Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
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si->sp = sp;
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si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
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si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF);
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return si;
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@@ -5184,7 +5184,7 @@ void Node3DEditor::_init_indicators() {
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
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origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario());
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origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
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RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
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@@ -5559,7 +5559,7 @@ void Node3DEditor::_init_grid() {
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d[RenderingServer::ARRAY_COLOR] = grid_colors[i];
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
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grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
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grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
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RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
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@@ -5704,7 +5704,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
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}
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}
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PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world()->get_direct_space_state();
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PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
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PhysicsDirectSpaceState3D::RayResult result;
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Array keys = snap_data.keys();
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