diff --git a/doc/classes/RDSamplerState.xml b/doc/classes/RDSamplerState.xml
index 44f040dabd4..f1ba6302261 100644
--- a/doc/classes/RDSamplerState.xml
+++ b/doc/classes/RDSamplerState.xml
@@ -26,12 +26,13 @@
The mipmap LOD bias to use. Positive values will make the sampler blurrier at a given distance, while negative values will make the sampler sharper at a given distance (at the risk of looking grainy). Recommended values are between [code]-0.5[/code] and [code]0.0[/code]. Only effective if the sampler has mipmaps available.
- The sampler's magnification filter.
+ The sampler's magnification filter. It is the filtering method used when sampling texels that appear bigger than on-screen pixels.
The maximum mipmap LOD bias to display (lowest resolution). Only effective if the sampler has mipmaps available.
+ The sampler's minification filter. It is the filtering method used when sampling texels that appear smaller than on-screen pixels.
The minimum mipmap LOD bias to display (highest resolution). Only effective if the sampler has mipmaps available.
@@ -49,6 +50,7 @@
The repeat mode to use along the W axis of UV coordinates. This affects the returned values if sampling outside the UV bounds. Only effective for 3D samplers.
+ If [code]true[/code], the texture will be sampled with coordinates ranging from 0 to the texture's resolution. Otherwise, the coordinates will be normalized and range from 0 to 1.
If [code]true[/code], perform anisotropic sampling. See [member anisotropy_max].