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Misc improvements to visual shader Add Node dialog
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@@ -85,7 +85,7 @@ class VisualShaderEditor : public VBoxContainer {
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RichTextLabel *node_desc;
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void _tools_menu_option(int p_idx);
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void _show_members_dialog();
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void _show_members_dialog(bool at_mouse_pos);
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void _update_graph();
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@@ -166,10 +166,10 @@ class VisualShaderEditor : public VBoxContainer {
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void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
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void _preview_select_port(int p_node, int p_port);
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void _input(const Ref<InputEvent> p_event);
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void _graph_gui_input(const Ref<InputEvent> p_event);
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void _member_gui_input(const Ref<InputEvent> p_event);
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void _member_filter_changed(const String &p_text);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _member_selected();
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void _member_unselected();
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void _member_create();
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