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Load script for addons without cache

Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
This commit is contained in:
George Marques
2023-02-22 15:52:36 -03:00
parent 5f3dee5988
commit 554b55ae74

View File

@@ -3526,7 +3526,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
// Only try to load the script if it has a name. Else, the plugin has no init script. // Only try to load the script if it has a name. Else, the plugin has no init script.
if (script_path.length() > 0) { if (script_path.length() > 0) {
script_path = addon_path.get_base_dir().path_join(script_path); script_path = addon_path.get_base_dir().path_join(script_path);
scr = ResourceLoader::load(script_path); scr = ResourceLoader::load(script_path, "Script", ResourceFormatLoader::CACHE_MODE_IGNORE);
if (scr.is_null()) { if (scr.is_null()) {
show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path)); show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path));