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Remove bogus nulls from generated default values
Also, fix crash in PluginScript destructor.
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@@ -229,6 +229,8 @@ void PluginScript::set_source_code(const String &p_code) {
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}
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Error PluginScript::reload(bool p_keep_state) {
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ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
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_language->lock();
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ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
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_language->unlock();
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@@ -473,6 +475,8 @@ MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable
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PluginScript::PluginScript() :
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_data(NULL),
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_desc(NULL),
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_language(NULL),
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_tool(false),
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_valid(false),
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_script_list(this) {
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@@ -490,11 +494,15 @@ void PluginScript::init(PluginScriptLanguage *language) {
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}
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PluginScript::~PluginScript() {
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_desc->finish(_data);
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if (_desc && _data) {
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_desc->finish(_data);
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}
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#ifdef DEBUG_ENABLED
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_language->lock();
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_language->_script_list.remove(&_script_list);
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_language->unlock();
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if (_language) {
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_language->lock();
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_language->_script_list.remove(&_script_list);
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_language->unlock();
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}
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#endif
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}
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