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TileSetEditorPlgn: use EditorHandle icon as handle
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@@ -91,6 +91,8 @@ class TileSetEditor : public Control {
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Sprite *preview;
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ScrollContainer *scroll;
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Control *workspace_container;
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bool draw_handles;
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Control *workspace_overlay;
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Control *workspace;
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Button *tool_editmode[EDITMODE_MAX];
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HBoxContainer *tool_containers[TOOLBAR_MAX];
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@@ -160,6 +162,7 @@ public:
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private:
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void _on_tile_list_selected(int p_index);
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void _on_edit_mode_changed(int p_edit_mode);
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void _on_workspace_overlay_draw();
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void _on_workspace_draw();
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void _on_workspace_input(const Ref<InputEvent> &p_ie);
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void _on_tool_clicked(int p_tool);
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