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TileSetEditorPlgn: use EditorHandle icon as handle

This commit is contained in:
Poommetee Ketson
2018-03-02 18:36:18 +07:00
parent 08cadc3d87
commit 54ecfc96ea
2 changed files with 37 additions and 17 deletions

View File

@@ -91,6 +91,8 @@ class TileSetEditor : public Control {
Sprite *preview;
ScrollContainer *scroll;
Control *workspace_container;
bool draw_handles;
Control *workspace_overlay;
Control *workspace;
Button *tool_editmode[EDITMODE_MAX];
HBoxContainer *tool_containers[TOOLBAR_MAX];
@@ -160,6 +162,7 @@ public:
private:
void _on_tile_list_selected(int p_index);
void _on_edit_mode_changed(int p_edit_mode);
void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);